Book 2015
New opportunities for artistic practice in virtual worlds
- Publisher
- Information Science Reference, an imprint of IGI Global
- Language
- English
- Published
- 2015
- Computer animation
- Computer art
- Second Life (Game)
- Virtual reality
- Video games
- Machinima films
"This book provides a coherent account of artistic practices in virtual worlds and considers the contribution the Second Life platform has made in a historical, theoretical, and critical context within the fields of art and technology"--